Баги пишем в эту тему. Их будет много, тк концепции много раз менялись, всё переделывалось, иногда файлы терялись к сожалению, что-то просто слишком поверхностно проверялось. Но то, что пара разрабов будет проверять месяц, толпа игроков исследует за пару дней. А найти проблему частенько куда дольше, чем её исправлять.
Перед тем, как запостить баг, прочтите хотя бы 5-10 последних постов, дублировать одно и тоже не надо. Список багов, которые нам известны и про них писать не надо: 1) Пишется, что собранный предмет из материала Unknown. 2) Нет миниизображения рун на заклинании. 3) Часть каменных арбалетов без текстур(причём не новые, а старые О_о). Доделаем в патчах.
И хочу добавить, что мод сделан с технической точки зрения на все 5+
Don't talk nonsense. Mechanics is fucked up (the same statistic of weapon/armors despite diverse types, actions of weapon=120, actions of hostile mob=65). This is nuts, small bat/willowisp/frog from first map can to win 5 exp tank. It so happens, that cannot hit mob when he strike constantly (despite fo example 20-30 pionts attack/defense disparity, similar in Lively mod). There cannot be balance, all they're there to be force people to multiplayer (great idea especially now, when server of Evil Islands are turn off). But largest weakness of this mod is something different. Content and essence of quest - go and kill. Even return to base is unnecessary. No tactical challenges, seeking of new solutions. No, simply - go - hack and slash. You disparage this game insisting that gamers should suffer. You have devoted to much time to graphics and now try explain tat this also to be a right. Thank you very much indeed.
Цитата
я вижу титан у тебя в инвентаре, откуда он? Если удобно, я могу писать на английском
I cannot remember. Besides, this is not important for me where, who and how.
Kinski, поверхностный взгляд и немудренно, ведь ты бегал портированным персонажем даже не пытаясь тестировать баланс с командой. А ведь первый аллод в этом смысле весьма хорош и действительно весел, даже заставляет вспомнить за что полюбилась игра когда-то.
Mr_Дрю, Да. Kinski, Lol. You do not understand the essence of RPG balance and tactics. The goal of the quest is not related to the number of combat mechanics that you will meet and/or are using in the process. Разделяй и Влесамаствуй.
I do not understand? You have sure right, but please don't talk about tactics and essence (mechanics is minor issue) in HG4. Why? Doesn't exist. Go and kill is a not tactic (compare to for example [i]New peoples in Gipath[/] from HG3.6, feel differences?). This is most primitive what can do to. There are numerous things how make gameplay harder (primarily smart scripts hostile mobs). You are choosing worst. I can to complain yourself, but this nothing change. You do what you want to do.
ЦитатаNue Nue
Kinski, поверхностный взгляд и немудренно, ведь ты бегал портированным персонажем даже не пытаясь тестировать баланс с командой. А ведь первый аллод в этом смысле весьма хорош и действительно весел, даже заставляет вспомнить за что полюбилась игра когда-то.
You have no idea, how much time polish players are dedicating (and dedicate) in team game this mod. Imagine very much. Solo game what you see in screen shot is because to prepare polish translation.
Kinski, Yes. You dont understand. Because essence of quests and essence of combat tactic is unrelated in RPG. This is obvious if you're a good player. Разделяй и Влесамаствуй.
В локации "Река и острова"(Квесты 3 лвла у Хартвейка) не работает лечение мобов после смерти игрока, а это слишком легкий способ для спиногрыза набить неплохое шмотье, так как собственная регенерация у местной живности с разумными созданиями довольно низкая.
Kinski, Yes. You dont understand. Because essence of quests and essence of combat tactic is unrelated in RPG. This is obvious if you're a good player.
Yhym, yhym, but you changed Actions (3 level 400%). Either, char with minimum 31 dexterity have again perk Dexterity. Now, if we have for example minimum 41 defense none of mob from (4) map (zone14) can't hit us (except archers - need 91 defense, and mob whos use magic). And this means that is easier than for example in HG3.6 as to attack/defense. Nevermind.
zone14 - some mobs (fighters) have (having?) the same ID. The same problem occurred in zone3obr (human fighters in camp on central island). z14q2 - when we leave map and enter again to map - crash the game. Infravision doesn't work correctly (no matter perk level, to be enough 1 level and have still 20 m sight range). Encumbrance is useless (the same weight all sets leather/fur/metal/cloth). Weapon perks (sword/axe/bludgoen) - it doesn't matter which weapon we use, all have the same statistic (damage/weight/range). Some fountains floating through the air (for example - zone9, zone34). In some places game to bog down (zone9 - near fontain in central, zone34 - the same). FPS to go down a few frams/second.
Yhym, yhym, but you changed Actions (3 level 400%). Either, char with minimum 31 dexterity have again perk Dexterity. Now, if we have for example minimum 41 defense none of mob from (4) map (zone14) can't hit us (except archers - need 91 defense, and mob whos use magic). And this means that is easier than for example in HG3.6 as to attack/defense. Nevermind.
And?
ЦитатаKinski ()
Infravision doesn't work correctly
It is correct.
ЦитатаKinski ()
Encumbrance is useless (the same weight all sets leather/fur/metal/cloth).
Like in all previous mods. Разделяй и Влесамаствуй.
Mr_Дрю, "по-русски" через дефис и с маленькой буквы. Общаться на английском проблем нет. Другое дело что он несёт кучу бреда и\или флуда, но это уже от языка не зависит. Разделяй и Влесамаствуй.
Chill out, HG 4 is not piece of art. What do you expect? True is no mercy. 50% quest not working (24 in 12, but in Cave haven't no quests), lousy quest go and kill, game perpetually crahes (new EI_PLUGIN), graphics hugely to slow down speed of game (and sometimes not load textures), part of abilities are useless, basic flaws (no highlight and indications), fucked up attack/defense statistic, broken affiliation to group, etc. I understand that is a beta, but there must be some boundaries. I see now that not many peoples play in HG4 (see on list of servers). Have right?
I have already translated all files to polish. Missing files: - some names UNIT, - start leather set (ARMOR) I can create these files and check all, but i need databeselmp and not encrypted .mob files. Of course, you cannot be shared. Well, whatever. Important question is, do you encode polish .MQ files?
Chill out, HG 4 is not piece of art. What do you expect? True is no mercy. 50% quest not working (24 in 12, but in Cave haven't no quests), lousy quest go and kill, game perpetually crahes (new EI_PLUGIN), graphics hugely to slow down speed of game (and sometimes not load textures), part of abilities are useless, basic flaws (no highlight and indications), fucked up attack/defense statistic, broken affiliation to group, etc. I understand that is a beta, but there must be some boundaries. I see now that not many peoples play in HG4 (see on list of servers). Have right?
And it never be changed. Only some balance\crash fix. I have almost all the quests work. This mod is not for the slow-witted, of which a majority of the EI. Разделяй и Влесамаствуй.